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There are several types of Enemies in Zombs.io: Zombies, Monsters and Bosses.

Zombies[edit | edit source]

The standard enemies that will swarm the players at night.

Behavior[edit | edit source]

  • Zombies always aim to the gold stash of a player and attack the first player's building in a straight path to their target.
  • Zombies use melee attacks against players or pets if those are in range.

Types[edit | edit source]

  • Wave after wave the zombies will increase in strength, attack area and health.
  • For each zombie tier, the zombies will first appear small, to slowly grow in size and bring bigger and bigger weapons.
  • Large purple zombies and higher can kill players without any armor in less than one second.
    • Orange zombies can kill players even with maxed armor in seconds.
  • Zombie Tiers:
Begins at Type 1 Type 2 Type 3 Type 4 Type 5 Type 6 Type 7 Type 8 Type 9 Type 10
Tier 1 Wave 0 Zombie T1 v1.PNG Zombie T1 v2.PNG Zombie T1 v3.PNG Zombie T1 v4.PNG Zombie T1 v5.PNG Zombie T1 v6.PNG Zombie T1 v7.PNG Zombie T1 v8.png Zombie T1 v9.png
Tier 2 Wave 19 Zombie T2 v1.PNG Zombie T2 v2.PNG Zombie T2 v3.PNG Zombie T2 v4.PNG Zombie T2 v5.PNG Zombie T2 v6.PNG Zombie T2 v7.PNG
Tier 3 Wave 35 Zombie T3 v1.PNG Zombie T3 v2.PNG Zombie T3 v3.PNG Zombie T3 v4.PNG Zombie T3 v5.PNG Zombie T3 v6.PNG Zombie T3 v8.PNG Zombie T3 v7.PNG Zombie T3 v9.PNG
Tier 4 Wave 50-55 Zombie T4 v1.PNG Zombie T4 v2.PNG Zombie T4 v3.PNG Zombie T4 v4.PNG Zombie T4 v5.PNG Zombie T4 v6.PNG Zombie T4 v7.PNG Zombie T4 v9.PNG Zombie T4 v8.PNG Zombie T4 v10.PNG
Tier 5 Wave 90 Zombie T5 v1.PNG Zombie T5 v2.PNG Zombie T5 v4.PNG Zombie T5 v5.png Zombie T5 v6.png Zombie T5 v7.png Zombie T5 v8.png Zombie T5 v9.png Zombie T5 v10.png
Tier 6 Wave ~120 Zombie T6 v1.png Zombie T6 v2.png Zombie T6 v3.png Zombie T6 v4.png Zombie T6 v5.png Zombie T6 v8.png Zombie T6 v9.png Zombie T6 v10.png

Monsters[edit | edit source]


Enemies that are gathered in camps located around the map.

Tough miniature versions of bosses, that don't scale in level.

Behavior[edit | edit source]

  • Monsters ignore any player or pet close to them, unless provoked.
  • Monsters can start attacking even if indirectly damaged by the AoE of a cannon tower; for this reason it's better building the base at safe distance.
  • Player's towers won't target monsters.
  • Monsters respawn shortly after being defeated.
  • The spawners cannot be destroyed.

Bosses[edit | edit source]


Every 8 waves, a boss will appear along with the zombies. Bosses also drop tokens which can be used to evolve your pets when they reach a certain level. To get those tokens, the player must land at least one attack on the boss, before the towers kill it. They will give a large amount of gold upon defeating them. After wave 120, bosses will stop spawning.

Behavior[edit | edit source]

  • Bosses have similar AI to zombies, but are stronger.
  • Unlike monsters, bosses are automatically targeted by player's towers.
  • Normal zombies will attack anything while bosses dodge towers and go straight for the gold stash.

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