Resources can be harvested by hitting with a tool specific game objects (trees, rocks) or by killing specific enemies (bosses).
Upon death, players lose 30% of their currently owned resources.
Wood[edit | edit source]
Gathered from trees with an axe.
Stone[edit | edit source]
Gathered from rocks with an axe.
== Gold == 1000000000000 Obtained in small quantities for defeating zombies. Bosses drop large quantities of gold; hundreds of thousands in later waves.
Generated by gold mines:
Used for every building upgrade above tier I, and for all items in the shop (excludes the Hats and Pets).
== Tokens == 1000000000000000
Earned when defeating monsters, which are summoned by Monster Stones and respawn quickly. Note that right now monsters are giving only experience as tokens have limited use.
Mainly obtained by killing bosses, which spawn every 8 waves until wave 96: 100 tokens for bosses before wave 80, then 200 each.
Tokens are currently not being spent when evolving pets.
|How to Play • Tools • Buildings • Resources • Pets • Hats • Shop • |
Parties • Enemies • Controls • Strategies • Tips & Tricks • Changelogs