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Tools

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The in-game toolbar.

Tools in Zombs.io are items used to gather resources and to attack hostiles.

Some tools are better suited for different tasks.

It is possible to buy or upgrade tools in the Shop.

Pickaxe[edit | edit source]

Used for gathering resources from trees and rocks.

Tier I is given as beginning tool for free.

Even if low damage, can be safely used as weapon in the early waves.

Tier Image Cost Damage Harvest Attack Speed
I
Error creating thumbnail: Unable to save thumbnail to destination
Free 20 1 3.33
II
Error creating thumbnail: Unable to save thumbnail to destination
1.000 Gold 20 2 3.33
III
Error creating thumbnail: Unable to save thumbnail to destination
3.000 Gold 20 2 3.51
IV
Error creating thumbnail: Unable to save thumbnail to destination
6.000 Gold 20 3 4
V
Error creating thumbnail: Unable to save thumbnail to destination
8.000 Gold 20 3 5
VI
Error creating thumbnail: Unable to save thumbnail to destination
24.000 Gold 20 4 5
VII
Error creating thumbnail: Unable to save thumbnail to destination
90.000 Gold 20 6 5


Spear[edit | edit source]

Melee weapon with high attack speed.

While potentially being the top DPS weapon, it has the downside of exposing the player to enemies attacks too.

It is good practice to attack zombies from behind and not being too close to them (thanks to the 2 tiles range) to avoid receiving damage.

Tier Image Cost Damage Range Attack Speed
I
Error creating thumbnail: Unable to save thumbnail to destination
100 Gold 30 100 4
II
Error creating thumbnail: Unable to save thumbnail to destination
400 Gold 80 100 4
III
Error creating thumbnail: Unable to save thumbnail to destination
3.000 Gold 120 100 4
IV
Error creating thumbnail: Unable to save thumbnail to destination
5.000 Gold 300 100 4
V
Error creating thumbnail: Unable to save thumbnail to destination
25.000 Gold 2.000 100 4
VI
Error creating thumbnail: Unable to save thumbnail to destination
35.000 Gold 8.000 100 4
VII
Error creating thumbnail: Unable to save thumbnail to destination
90.000 Gold 10.000 100 4


Bow[edit | edit source]

Ranged weapon that needs to be activated every shoot: unlike the other tools, action button can't be hold to keep attacking.

This weapon is the best for range and accuracy. It also has a good damage growth, making it the best choice against bosses.

It's very good in early game to hunt monsters safely and later to fight against other players.

Tier Image Cost Damage Attack Speed
I
Error creating thumbnail: Unable to save thumbnail to destination
100 Gold 20 2
II
Error creating thumbnail: Unable to save thumbnail to destination
400 Gold 40 2
III
Error creating thumbnail: Unable to save thumbnail to destination
2.000 Gold 100 2
IV
Error creating thumbnail: Unable to save thumbnail to destination
7.000 Gold 300 2
V
Error creating thumbnail: Unable to save thumbnail to destination
24.000 Gold 2.400 2
VI
Error creating thumbnail: Unable to save thumbnail to destination
30.000 Gold 10.000 2
VII
Error creating thumbnail: Unable to save thumbnail to destination
90.000 Gold 14.000 2


Bomb[edit | edit source]

Short range AoE weapon.

Can hit many targets if they are close one another. It's safer than the spear to use against hordes because of its range, but also has a slower attack rate.

Tier Image Cost Damage Range Attack Speed
I
Error creating thumbnail: Unable to save thumbnail to destination
100 Gold 10 700 2
II
Error creating thumbnail: Unable to save thumbnail to destination
400 Gold 30 700 2
III
Error creating thumbnail: Unable to save thumbnail to destination
3.000 Gold 80 700 2
IV
Error creating thumbnail: Unable to save thumbnail to destination
5.000 Gold 150 700 2
V
Error creating thumbnail: Unable to save thumbnail to destination
24.000 Gold 1.200 700 2
VI
Error creating thumbnail: Unable to save thumbnail to destination
30.000 Gold 4.000 700 2
VII
Error creating thumbnail: Unable to save thumbnail to destination
90.000 Gold 9.000 700 2


Health Potion[edit | edit source]

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Fully restore the player's health upon use. Costs 100 Gold.

Only one can be owned at a time, but can be bought unlimited times.


Pet Potion[edit | edit source]

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Fully restore the active pet's health upon use. Costs 100 Gold.

Only one can be owned at a time, but can be bought unlimited times.


Whistle[edit | edit source]

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Owned since the beginning, this tool is used to stop the current pet's task and recall him.


Special Abilities[edit | edit source]

Special abilities are passive effects that grant the player certain boosts for a period of time. They are displayed to the right of the toolbar when in use.

Shield[edit | edit source]

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Grants player's protection against zombie attacks, absorbing damage. It won't mitigate any PvP damage.

It automatically regenerates its health in time if not damaged for some seconds (recharge delay). Any damage during the regeneration will stop it.

Tier Image Cost Health Recharge Delay
I
Error creating thumbnail: Unable to save thumbnail to destination
1.000 Gold 500 10s
II
Error creating thumbnail: Unable to save thumbnail to destination
3.000 Gold 1.000 9s
III
Error creating thumbnail: Unable to save thumbnail to destination
7.000 Gold 1.800 8s
IV
Error creating thumbnail: Unable to save thumbnail to destination
14.000 Gold 4.000 7s
V
Error creating thumbnail: Unable to save thumbnail to destination
18.000 Gold 10.000 6s
VI
Error creating thumbnail: Unable to save thumbnail to destination
22.000 Gold 20.000 6s
VII
Error creating thumbnail: Unable to save thumbnail to destination
24.000 Gold 35.000 6s
VIII
Error creating thumbnail: Unable to save thumbnail to destination
30.000 Gold 50.000 6s
IX
Error creating thumbnail: Unable to save thumbnail to destination
45.000 Gold 65.000 6s
X
Error creating thumbnail: Unable to save thumbnail to destination
70.000 Gold 85.000 6s


Timeout[edit | edit source]

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Essentially calls off the next zombie wave, giving you time to rebuild or gather resources without much worry. Used immediately when bought, and has a one-day cooldown. Costs 10,000 Gold


Invulnerability[edit | edit source]

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This ability is given to all players for the first 30 seconds of gameplay, to prevent spawn-killing. Grants the player immunity against all damage. However, when a player attacks, this ability is taken from the player.



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