(fixed) Tag: Visual edit |
m (Reverted edits by 204.116.214.101 (talk) to last revision by Malvodion) |
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+ | [[File:ToolsBar.png|thumb|right|250px|The in-game toolbar.]] |
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− | FIX THE ROYALE GLITCH!!!!!!!!!!!!!!! |
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+ | |||
+ | '''Tools''' in [[Zombs.io]] are items used to gather [[resources]] and to attack hostiles. |
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+ | |||
+ | Some tools are better suited for different tasks. |
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+ | |||
+ | It is possible to buy or upgrade tools in the [[Shop]]. |
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+ | |||
+ | == Pickaxe == |
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+ | Used for gathering [[Resources|resources]] from trees and rocks. |
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+ | |||
+ | Tier I is given as beginning tool for free. |
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+ | |||
+ | Even if low damage, can be safely used as weapon in the early waves. |
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+ | |||
+ | {| class="wikitable" style="text-align:center;" |
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+ | |- |
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+ | ! Tier !! Image !! Cost !! Damage !! Harvest !! Attack Speed |
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+ | |- |
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+ | | I || [[File:PlayerAxe1.png|frameless|Tier I Pickaxe|50px]] || Free || 20 || 1 || 3.33 |
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+ | |- |
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+ | | II || [[File:PlayerAxe2.png|frameless|Tier II Pickaxe|50px]] || 1,000 {{Gold}} || 20 || 2 || 3.33 |
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+ | |- |
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+ | | III || [[File:PlayerAxe3.png|frameless|Tier III Pickaxe|50px]] || 3,000 {{Gold}} || 20 || 2 || 3.51 |
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+ | |- |
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+ | | IV || [[File:PlayerAxe4.png|frameless|Tier IV Pickaxe|50px]] || 6,000 {{Gold}} || 20 || 3 || 4 |
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+ | |- |
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+ | | V || [[File:PlayerAxe5.png|frameless|Tier V Pickaxe|50px]] || 8,000 {{Gold}} || 20 || 3 || 5 |
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+ | |- |
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+ | | VI || [[File:PlayerAxe6.png|frameless|Tier VI Pickaxe|50px]] || 24,000 {{Gold}} || 20 || 4 || 5 |
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+ | |- |
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+ | |VII || [[File:PlayerAxe7.png|frameless|Tier VII Pickaxe|50px]] || 90,000 {{Gold}} || 20 || 6 || 5 |
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+ | |} |
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+ | |||
+ | <br style="clear: both;"> |
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+ | |||
+ | == Spear == |
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+ | Melee weapon with high attack speed. |
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+ | |||
+ | While potentially being the top DPS weapon, it has the downside of exposing the player to enemies attacks too. |
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+ | |||
+ | It is good practice to attack [[Enemies#Zombies|zombies]] from behind and not being too close to them (thanks to the 2 tiles range) to avoid receiving damage. |
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+ | |||
+ | {| class="wikitable" style="text-align:center;" |
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+ | |- |
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+ | ! Tier !! Image !! Cost !! Damage !! Range !! Attack Speed |
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+ | |- |
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+ | | I || [[File:PlayerSpear1.png|frameless|Tier I Spear|50px]] || 100 {{Gold}} || 30 || 100 || 4 |
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+ | |- |
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+ | | II || [[File:PlayerSpear2.png|frameless|Tier II Spear|50px]] || 400 {{Gold}} || 80 || 100 || 4 |
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+ | |- |
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+ | | III || [[File:PlayerSpear3.png|frameless|Tier III Spear|50px]] || 3,000 {{Gold}} || 120 || 100 || 4 |
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+ | |- |
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+ | | IV || [[File:PlayerSpear4.png|frameless|Tier IV Spear|50px]] || 5,000 {{Gold}} || 300 || 100 || 4 |
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+ | |- |
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+ | | V || [[File:PlayerSpear5.png|frameless|Tier V Spear|50px]] || 25,000 {{Gold}} || 2,000 || 100 || 4 |
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+ | |- |
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+ | | VI || [[File:PlayerSpear6.png|frameless|Tier VI Spear|50px]] || 35,000 {{Gold}} || 8,000 || 100 || 4 |
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+ | |- |
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+ | |VII || [[File:PlayerSpear7.png|frameless|Tier VII Spear|50px]] ||90,000{{Gold}}||10,000|| 100 || 4 |
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+ | |} |
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+ | |||
+ | <br style="clear: both;"> |
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+ | |||
+ | == Bow == |
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+ | Ranged weapon that needs to be activated every shoot: unlike the other tools, action button can't be hold to keep attacking. |
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+ | |||
+ | This weapon is the best for range and accuracy. It also has a good damage growth, making it the best choice against [[Enemies#Bosses|bosses]]. |
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+ | |||
+ | It's very good in early game to hunt [[Enemies#Monsters|monsters]] safely and later to fight against other players. |
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+ | |||
+ | {| class="wikitable" style="text-align:center;" |
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+ | |- |
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+ | ! Tier !! Image !! Cost !! Damage !! Attack Speed |
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+ | |- |
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+ | | I || [[File:PlayerBow1.png|frameless|Tier I Bow|50px]] || 100 {{Gold}} || 20 || 2 |
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+ | |- |
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+ | | II || [[File:PlayerBow2.png|frameless|Tier II Bow|50px]] || 400 {{Gold}} || 40 || 2 |
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+ | |- |
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+ | | III || [[File:PlayerBow3.png|frameless|Tier III Bow|50px]] || 2,000 {{Gold}} || 100 || 2 |
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+ | |- |
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+ | | IV || [[File:PlayerBow4.png|frameless|Tier IV Bow|50px]] || 7,000 {{Gold}} || 300 || 2 |
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+ | |- |
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+ | | V || [[File:PlayerBow5.png|frameless|Tier V Bow|50px]] || 24,000 {{Gold}} || 2,400 || 2 |
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+ | |- |
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+ | | VI || [[File:PlayerBow6.png|frameless|Tier VI Bow|50px]] || 30,000 {{Gold}} || 10,000 || 2 |
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+ | |- |
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+ | |VII || [[File:PlayerBow7.png|frameless|Tier VII Bow|50px]] || 90,000 {{Gold}} || 14,000 || 2 |
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+ | |} |
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+ | |||
+ | <br style="clear: both;"> |
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+ | |||
+ | == Bomb == |
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+ | Short range AoE weapon. |
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+ | |||
+ | Can hit many targets if they are close one another. It's safer than the spear to use against hordes because of its range, but also has a slower attack rate. |
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+ | |||
+ | {| class="wikitable" style="text-align:center;" |
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+ | |- |
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+ | ! Tier !! Image !! Cost !! Damage !! Range !! Attack Speed |
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+ | |- |
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+ | | I || [[File:PlayerBomb1.png|frameless|Tier I Bomb|50px]] || 100 {{Gold}} || 10 || 700 || 2 |
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+ | |- |
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+ | | II || [[File:PlayerBomb2.png|frameless|Tier II Bomb|50px]] || 400 {{Gold}} || 30 || 700 || 2 |
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+ | |- |
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+ | | III || [[File:PlayerBomb3.png|frameless|Tier III Bomb|50px]] || 3,000 {{Gold}} || 80 || 700 || 2 |
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+ | |- |
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+ | | IV || [[File:PlayerBomb4.png|frameless|Tier IV Bomb|50px]] || 5,000 {{Gold}} || 150 || 700 || 2 |
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+ | |- |
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+ | | V || [[File:PlayerBomb5.png|frameless|Tier V Bomb|50px]] || 24,000 {{Gold}} || 1,200 || 700 || 2 |
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+ | |- |
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+ | | VI || [[File:PlayerBomb6.png|frameless|Tier VI Bomb|50px]] || 50,000 {{Gold}} || 6,000 || 700 || 2 |
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+ | |- |
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+ | | VII || [[File:PlayerBomb7.png|frameless|Tier VII Bomb|50px]] || 100,000 {{Gold}} || 9,000 || 700 || 2 |
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+ | |} |
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+ | |||
+ | <br style="clear: both;"> |
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+ | |||
+ | == Health Potion == |
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+ | [[File:HealthPotion.png|frameless|left]] |
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+ | Fully restore the player's health upon use. Costs 100 {{Gold}}. |
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+ | |||
+ | Only one can be owned at a time, but can be bought unlimited times. |
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+ | |||
+ | <br style="clear: both;"> |
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+ | |||
+ | == Pet Potion == |
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+ | [[File:PetPotion.png|frameless|left]] |
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+ | Fully restore the active pet's health upon use. Costs 100 {{Gold}}. |
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+ | |||
+ | Only one can be owned at a time, but can be bought unlimited times. |
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+ | |||
+ | <br style="clear: both;"> |
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+ | |||
+ | == Whistle == |
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+ | [[File:Whistle.png|frameless|left]] |
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+ | Owned since the beginning, this tool is used to stop the current pet's task and recall him. |
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+ | |||
+ | <br style="clear: both;"> |
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+ | |||
+ | == Special Abilities == |
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+ | |||
+ | Special abilities are passive effects that grant the player certain boosts for a period of time. They are displayed to the right of the toolbar when in use. |
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+ | |||
+ | === Shield === |
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+ | |||
+ | [[File:Shield.png|frameless|left]] |
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+ | |||
+ | Grants player's protection against zombie attacks, absorbing damage. It won't mitigate any PvP damage. |
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+ | |||
+ | It automatically regenerates its health in time if not damaged for some seconds (recharge delay). Any damage during the regeneration will stop it. |
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+ | |||
+ | {| class="wikitable" style="text-align:center;" |
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+ | |- |
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+ | ! Tier !! Image !! Cost !! Health !! Recharge Delay |
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+ | |- |
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+ | | I || [[File:PlayerShield1.png|frameless|Tier I Shield|50px]] || 1,000 {{Gold}} || 500 || 10s |
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+ | |- |
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+ | | II || [[File:PlayerShield2.png|frameless|Tier II Shield|50px]] || 3,000 {{Gold}} ||1,000|| 9s |
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+ | |- |
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+ | | III || [[File:PlayerShield3.png|frameless|Tier III Shield|50px]] || 7,000 {{Gold}} || 1,800 || 8s |
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+ | |- |
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+ | | IV || [[File:PlayerShield4.png|frameless|Tier IV Shield|50px]] || 14,000 {{Gold}} || 4,000 || 7s |
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+ | |- |
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+ | | V || [[File:PlayerShield5.png|frameless|Tier V Shield|50px]] || 18,000 {{Gold}} || 10,000 || 6s |
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+ | |- |
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+ | | VI || [[File:PlayerShield6.png|frameless|Tier VI Shield|50px]] || 22,000 {{Gold}} ||20,000|| 6s |
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+ | |- |
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+ | | VII || [[File:PlayerShield7.png|frameless|Tier VII Shield|50px]] || 24,000 {{Gold}} || 35,000 || 6s |
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+ | |- |
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+ | |VIII || [[File:PlayerShield8.png|frameless|Tier VIII Shield|50px]] || 30,000 {{Gold}} || 50,000 || 6s |
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+ | |- |
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+ | |IX || [[File:PlayerShield9.png|frameless|Tier IX Shield|50px]] || 45,000 {{Gold}} || 65,000 || 6s |
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+ | |- |
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+ | |X || [[File:PlayerShield10.png|frameless|Tier X Shield|50px]] || 70,000 {{Gold}} || 85,000 || 6s |
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+ | |} |
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+ | |||
+ | <br style="clear: both;"> |
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+ | |||
+ | === Timeout === |
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+ | |||
+ | [[File:Timeout.png|frameless|left]] |
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+ | |||
+ | Essentially calls off the next zombie wave, giving you time to rebuild or gather resources without much worry. Used immediately when bought, and has a one-day cooldown. Costs 10,000 {{Gold}} |
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+ | |||
+ | <br style="clear: both;"> |
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+ | |||
+ | === Invulnerability === |
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+ | |||
+ | [[File:Invulnerability.png|frameless|left]] |
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+ | |||
+ | This ability is given to all players for the first 30 seconds of gameplay, to prevent spawn-killing. Grants the player immunity against all damage. However, when a player attacks, this ability is taken from the player. |
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+ | |||
+ | <br style="clear: both;"> |
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{{Navbox Main}} |
{{Navbox Main}} |
Revision as of 22:23, 18 April 2018
Tools in Zombs.io are items used to gather resources and to attack hostiles.
Some tools are better suited for different tasks.
It is possible to buy or upgrade tools in the Shop.
Pickaxe
Used for gathering resources from trees and rocks.
Tier I is given as beginning tool for free.
Even if low damage, can be safely used as weapon in the early waves.
Tier | Image | Cost | Damage | Harvest | Attack Speed |
---|---|---|---|---|---|
I | Free | 20 | 1 | 3.33 | |
II | 1,000 | 20 | 2 | 3.33 | |
III | 3,000 | 20 | 2 | 3.51 | |
IV | 6,000 | 20 | 3 | 4 | |
V | 8,000 | 20 | 3 | 5 | |
VI | 24,000 | 20 | 4 | 5 | |
VII | 90,000 | 20 | 6 | 5 |
Spear
Melee weapon with high attack speed.
While potentially being the top DPS weapon, it has the downside of exposing the player to enemies attacks too.
It is good practice to attack zombies from behind and not being too close to them (thanks to the 2 tiles range) to avoid receiving damage.
Tier | Image | Cost | Damage | Range | Attack Speed |
---|---|---|---|---|---|
I | 100 | 30 | 100 | 4 | |
II | 400 | 80 | 100 | 4 | |
III | 3,000 | 120 | 100 | 4 | |
IV | 5,000 | 300 | 100 | 4 | |
V | 25,000 | 2,000 | 100 | 4 | |
VI | 35,000 | 8,000 | 100 | 4 | |
VII | 90,000 | 10,000 | 100 | 4 |
Bow
Ranged weapon that needs to be activated every shoot: unlike the other tools, action button can't be hold to keep attacking.
This weapon is the best for range and accuracy. It also has a good damage growth, making it the best choice against bosses.
It's very good in early game to hunt monsters safely and later to fight against other players.
Tier | Image | Cost | Damage | Attack Speed |
---|---|---|---|---|
I | 100 | 20 | 2 | |
II | 400 | 40 | 2 | |
III | 2,000 | 100 | 2 | |
IV | 7,000 | 300 | 2 | |
V | 24,000 | 2,400 | 2 | |
VI | 30,000 | 10,000 | 2 | |
VII | 90,000 | 14,000 | 2 |
Bomb
Short range AoE weapon.
Can hit many targets if they are close one another. It's safer than the spear to use against hordes because of its range, but also has a slower attack rate.
Tier | Image | Cost | Damage | Range | Attack Speed |
---|---|---|---|---|---|
I | 100 | 10 | 700 | 2 | |
II | 400 | 30 | 700 | 2 | |
III | 3,000 | 80 | 700 | 2 | |
IV | 5,000 | 150 | 700 | 2 | |
V | 24,000 | 1,200 | 700 | 2 | |
VI | 50,000 | 6,000 | 700 | 2 | |
VII | 100,000 | 9,000 | 700 | 2 |
Health Potion
Fully restore the player's health upon use. Costs 100 .
Only one can be owned at a time, but can be bought unlimited times.
Pet Potion
Fully restore the active pet's health upon use. Costs 100 .
Only one can be owned at a time, but can be bought unlimited times.
Whistle
Owned since the beginning, this tool is used to stop the current pet's task and recall him.
Special Abilities
Special abilities are passive effects that grant the player certain boosts for a period of time. They are displayed to the right of the toolbar when in use.
Shield
Grants player's protection against zombie attacks, absorbing damage. It won't mitigate any PvP damage.
It automatically regenerates its health in time if not damaged for some seconds (recharge delay). Any damage during the regeneration will stop it.
Timeout
Essentially calls off the next zombie wave, giving you time to rebuild or gather resources without much worry. Used immediately when bought, and has a one-day cooldown. Costs 10,000
Invulnerability
This ability is given to all players for the first 30 seconds of gameplay, to prevent spawn-killing. Grants the player immunity against all damage. However, when a player attacks, this ability is taken from the player.
Zombs.io |
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How to Play • Tools • Buildings • Resources • Pets • Hats • Shop • Parties • Enemies • Controls • Strategies • Tips & Tricks • Changelogs |